[RENDER] image=1, shaderHandle=0
[RENDER] image=1, shaderHandle=0
[RENDER] image=1, shaderHandle=1
[RENDER] image=1, shaderHandle=1
[RENDER] image=1, shaderHandle=1
[RENDER] image=1, shaderHandle=1
[RENDER] image=1, shaderHandle=1
[RENDER] image=1, shaderHandle=1
[RENDER] image=1, shaderHandle=1
[RENDER] image=1, shaderHandle=1
[RENDER] image=1, shaderHandle=0
[PSO] useCustomShader=0, shaderHandle=0
[RENDER] image=1, shaderHandle=0
[PSO] useCustomShader=0, shaderHandle=0
[GetPSO] customPSO=00000170FD455C60
[RENDER] image=1, shaderHandle=1
[PSO] useCustomShader=1, shaderHandle=1
[GetPSO] customPSO=00000170FD455C60
[RENDER] image=1, shaderHandle=1
[PSO] useCustomShader=1, shaderHandle=1
[GetPSO] customPSO=00000170FD455C60
[RENDER] image=1, shaderHandle=1
[PSO] useCustomShader=1, shaderHandle=1
[GetPSO] customPSO=00000170FD455C60
[RENDER] image=1, shaderHandle=1
[PSO] useCustomShader=1, shaderHandle=1
[GetPSO] customPSO=00000170FD455C60
[RENDER] image=1, shaderHandle=1
[PSO] useCustomShader=1, shaderHandle=1
[GetPSO] customPSO=00000170FD455C60
[RENDER] image=1, shaderHandle=1
[PSO] useCustomShader=1, shaderHandle=1
[GetPSO] customPSO=00000170FD455C60
[RENDER] image=1, shaderHandle=1
[PSO] useCustomShader=1, shaderHandle=1
[RENDER] image=1, shaderHandle=0
[PSO] useCustomShader=0, shaderHandle=0
[RENDER] image=1, shaderHandle=1
[PSO] useCustomShader=1, shaderHandle=1
[GetPSO] customPSO=0000028AFF61B050
[RENDER] image=1, shaderHandle=1
[PSO] useCustomShader=1, shaderHandle=1
[GetPSO] customPSO=0000028AFF61B050
[RENDER] image=1, shaderHandle=1
[PSO] useCustomShader=1, shaderHandle=1
[GetPSO] customPSO=0000028AFF61B050
[RENDER] image=1, shaderHandle=1
[PSO] useCustomShader=1, shaderHandle=1
[GetPSO] customPSO=0000028AFF61B050
[RENDER] image=1, shaderHandle=1
[PSO] useCustomShader=1, shaderHandle=1
[GetPSO] customPSO=0000028AFF61B050
[RENDER] image=1, shaderHandle=1
[PSO] useCustomShader=1, shaderHandle=1
[GetPSO] customPSO=0000028AFF61B050
[RENDER] image=1, shaderHandle=1
[PSO] useCustomShader=1, shaderHandle=1
[GetPSO] customPSO=0000028AFF61B050
[RENDER] image=1, shaderHandle=1
[PSO] useCustomShader=1, shaderHandle=1
[GetPSO] customPSO=0000028AFF61B050
[RENDER] image=1, shaderHandle=1
[PSO] useCustomShader=1, shaderHandle=1
[GetPSO] customPSO=0000028AFF61B050
[RENDER] image=1, shaderHandle=1
[PSO] useCustomShader=1, shaderHandle=1
[GetPSO] customPSO=0000028AFF61B050
[RENDER] image=1, shaderHandle=0
[PSO] useCustomShader=0, shaderHandle=0
[RENDER] image=1, shaderHandle=0
[PSO] useCustomShader=0, shaderHandle=0
[GetPSO] customPSO=0000027AC8E53000
[BIND] About to call BBR_ImageShaders_BindShaderParameters with shaderHandle=1
[RENDER] image=1, shaderHandle=1
[PSO] useCustomShader=1, shaderHandle=1
[GetPSO] customPSO=0000027AC8E53000
[BIND] About to call BBR_ImageShaders_BindShaderParameters with shaderHandle=1
[RENDER] image=1, shaderHandle=1
[PSO] useCustomShader=1, shaderHandle=1
[GetPSO] customPSO=0000027AC8E53000
[BIND] About to call BBR_ImageShaders_BindShaderParameters with shaderHandle=1
[RENDER] image=1, shaderHandle=1
[PSO] useCustomShader=1, shaderHandle=1
[GetPSO] customPSO=0000027AC8E53000
[BIND] About to call BBR_ImageShaders_BindShaderParameters with shaderHandle=1
[RENDER] image=1, shaderHandle=1
[PSO] useCustomShader=1, shaderHandle=1
[GetPSO] customPSO=0000027AC8E53000
[BIND] About to call BBR_ImageShaders_BindShaderParameters with shaderHandle=1
[RENDER] image=1, shaderHandle=1
[PSO] useCustomShader=1, shaderHandle=1
[GetPSO] customPSO=0000027AC8E53000
[BIND] About to call BBR_ImageShaders_BindShaderParameters with shaderHandle=1
[RENDER] image=1, shaderHandle=1
[PSO] useCustomShader=1, shaderHandle=1
[GetPSO] customPSO=0000027AC8E53000
[BIND] About to call BBR_ImageShaders_BindShaderParameters with shaderHandle=1
[RENDER] image=1, shaderHandle=0
[PSO] useCustomShader=0, shaderHandle=0
[RENDER] image=1, shaderHandle=0
[PSO] useCustomShader=0, shaderHandle=0
[GetPSO] customPSO=0000024F7F073C80
[BIND] About to call BBR_ImageShaders_BindShaderParameters with shaderHandle=1
[RENDER] image=1, shaderHandle=1
[PSO] useCustomShader=1, shaderHandle=1
[GetPSO] customPSO=0000024F7F073C80
[BIND] About to call BBR_ImageShaders_BindShaderParameters with shaderHandle=1
[RENDER] image=1, shaderHandle=1
[PSO] useCustomShader=1, shaderHandle=1
[GetPSO] customPSO=0000024F7F073C80
[BIND] About to call BBR_ImageShaders_BindShaderParameters with shaderHandle=1
[RENDER] image=1, shaderHandle=1
[PSO] useCustomShader=1, shaderHandle=1
[RENDER] image=1, shaderHandle=0
[PSO] useCustomShader=0, shaderHandle=0
[GetPSO] customPSO=0000016CD7ED2C90
[BIND] About to call BBR_ImageShaders_BindShaderParameters with shaderHandle=1
[RENDER] image=1, shaderHandle=1
[PSO] useCustomShader=1, shaderHandle=1
[GetPSO] customPSO=0000016CD7ED2C90
[BIND] About to call BBR_ImageShaders_BindShaderParameters with shaderHandle=1
[RENDER] image=1, shaderHandle=0
[PSO] useCustomShader=0, shaderHandle=0
[RENDER] image=1, shaderHandle=1
[PSO] useCustomShader=1, shaderHandle=1
[GetPSO] customPSO=0000016CD7ED2C90
[BIND] About to call BBR_ImageShaders_BindShaderParameters with shaderHandle=1
[RENDER] image=1, shaderHandle=1
[PSO] useCustomShader=1, shaderHandle=1
[RENDER] image=1, shaderHandle=0
[PSO] useCustomShader=0, shaderHandle=0
[GetPSO] customPSO=00000248582C5B50
[BIND] About to call BBR_ImageShaders_BindShaderParameters with shaderHandle=1
[RENDER] image=1, shaderHandle=1
[PSO] useCustomShader=1, shaderHandle=1
[GetPSO] customPSO=00000248582C5B50
[BIND] About to call BBR_ImageShaders_BindShaderParameters with shaderHandle=1
[RENDER] image=1, shaderHandle=1
[PSO] useCustomShader=1, shaderHandle=1
[GetPSO] customPSO=00000248582C5B50
[BIND] About to call BBR_ImageShaders_BindShaderParameters with shaderHandle=1
[RENDER] image=1, shaderHandle=1
[PSO] useCustomShader=1, shaderHandle=1
[GetPSO] customPSO=00000248582C5B50
[BIND] About to call BBR_ImageShaders_BindShaderParameters with shaderHandle=1
[RENDER] image=1, shaderHandle=1
[PSO] useCustomShader=1, shaderHandle=1
[GetPSO] customPSO=00000248582C5B50
[BIND] About to call BBR_ImageShaders_BindShaderParameters with shaderHandle=1
[RENDER] image=1, shaderHandle=1
[PSO] useCustomShader=1, shaderHandle=1
[GetPSO] customPSO=00000248582C5B50
[BIND] About to call BBR_ImageShaders_BindShaderParameters with shaderHandle=1
[RENDER] image=1, shaderHandle=1
[PSO] useCustomShader=1, shaderHandle=1
[GetPSO] customPSO=00000248582C5B50
[BIND] About to call BBR_ImageShaders_BindShaderParameters with shaderHandle=1
[RENDER] image=1, shaderHandle=1
[PSO] useCustomShader=1, shaderHandle=1
[GetPSO] customPSO=00000248582C5B50
[BIND] About to call BBR_ImageShaders_BindShaderParameters with shaderHandle=1
[RENDER] image=1, shaderHandle=1
[PSO] useCustomShader=1, shaderHandle=1
[GetPSO] customPSO=00000248582C5B50
[BIND] About to call BBR_ImageShaders_BindShaderParameters with shaderHandle=1
[RENDER] image=1, shaderHandle=1
[PSO] useCustomShader=1, shaderHandle=1
[GetPSO] customPSO=00000248582C5B50
[BIND] About to call BBR_ImageShaders_BindShaderParameters with shaderHandle=1
[RENDER] image=1, shaderHandle=1
[PSO] useCustomShader=1, shaderHandle=1
[GetPSO] customPSO=00000248582C5B50
[BIND] About to call BBR_ImageShaders_BindShaderParameters with shaderHandle=1
[RENDER] image=1, shaderHandle=1
[PSO] useCustomShader=1, shaderHandle=1
[GetPSO] customPSO=00000248582C5B50
[BIND] About to call BBR_ImageShaders_BindShaderParameters with shaderHandle=1
[RENDER] image=1, shaderHandle=1
[PSO] useCustomShader=1, shaderHandle=1
[GetPSO] customPSO=00000248582C5B50
[BIND] About to call BBR_ImageShaders_BindShaderParameters with shaderHandle=1
[RENDER] image=1, shaderHandle=1
[PSO] useCustomShader=1, shaderHandle=1
[GetPSO] customPSO=00000248582C5B50
[BIND] About to call BBR_ImageShaders_BindShaderParameters with shaderHandle=1
[RENDER] image=1, shaderHandle=1
[PSO] useCustomShader=1, shaderHandle=1
[GetPSO] customPSO=00000248582C5B50
[BIND] About to call BBR_ImageShaders_BindShaderParameters with shaderHandle=1
[RENDER] image=1, shaderHandle=1
[PSO] useCustomShader=1, shaderHandle=1
[GetPSO] customPSO=00000248582C5B50
[BIND] About to call BBR_ImageShaders_BindShaderParameters with shaderHandle=1
[RENDER] image=1, shaderHandle=1
[PSO] useCustomShader=1, shaderHandle=1
[GetPSO] customPSO=00000248582C5B50
[BIND] About to call BBR_ImageShaders_BindShaderParameters with shaderHandle=1
[RENDER] image=1, shaderHandle=1
[PSO] useCustomShader=1, shaderHandle=1
[GetPSO] customPSO=00000248582C5B50
[BIND] About to call BBR_ImageShaders_BindShaderParameters with shaderHandle=1
[RENDER] image=1, shaderHandle=1
[PSO] useCustomShader=1, shaderHandle=1
[GetPSO] customPSO=00000248582C5B50
[BIND] About to call BBR_ImageShaders_BindShaderParameters with shaderHandle=1
[RENDER] image=1, shaderHandle=1
[PSO] useCustomShader=1, shaderHandle=1
[GetPSO] customPSO=00000248582C5B50
[BIND] About to call BBR_ImageShaders_BindShaderParameters with shaderHandle=1
[RENDER] image=1, shaderHandle=1
[PSO] useCustomShader=1, shaderHandle=1
[RENDER] image=1, shaderHandle=0
[PSO] useCustomShader=0, shaderHandle=0
[RENDER] image=1, shaderHandle=0
[PSO] useCustomShader=0, shaderHandle=0
[GetPSO] customPSO=000001D247BB5A60
[BIND] About to call BBR_ImageShaders_BindShaderParameters with shaderHandle=1
[RENDER] image=1, shaderHandle=1
[PSO] useCustomShader=1, shaderHandle=1
[GetPSO] customPSO=000001D247BB5A60
[BIND] About to call BBR_ImageShaders_BindShaderParameters with shaderHandle=1
[RENDER] image=1, shaderHandle=1
[PSO] useCustomShader=1, shaderHandle=1
[GetPSO] customPSO=000001D247BB5A60
[BIND] About to call BBR_ImageShaders_BindShaderParameters with shaderHandle=1
[RENDER] image=1, shaderHandle=1
[PSO] useCustomShader=1, shaderHandle=1
[GetPSO] customPSO=000001D247BB5A60
[BIND] About to call BBR_ImageShaders_BindShaderParameters with shaderHandle=1
[RENDER] image=1, shaderHandle=1
[PSO] useCustomShader=1, shaderHandle=1
[GetPSO] customPSO=000001D247BB5A60
[BIND] About to call BBR_ImageShaders_BindShaderParameters with shaderHandle=1
[RENDER] image=1, shaderHandle=1
[PSO] useCustomShader=1, shaderHandle=1
[GetPSO] customPSO=000001D247BB5A60
[BIND] About to call BBR_ImageShaders_BindShaderParameters with shaderHandle=1
[RENDER] image=1, shaderHandle=1
[PSO] useCustomShader=1, shaderHandle=1
[GetPSO] customPSO=000001D247BB5A60
[BIND] About to call BBR_ImageShaders_BindShaderParameters with shaderHandle=1
[RENDER] image=1, shaderHandle=1
[PSO] useCustomShader=1, shaderHandle=1
[GetPSO] customPSO=000001D247BB5A60
[BIND] About to call BBR_ImageShaders_BindShaderParameters with shaderHandle=1
[RENDER] image=1, shaderHandle=1
[PSO] useCustomShader=1, shaderHandle=1
[GetPSO] customPSO=000001D247BB5A60
[BIND] About to call BBR_ImageShaders_BindShaderParameters with shaderHandle=1
[RENDER] image=1, shaderHandle=1
[PSO] useCustomShader=1, shaderHandle=1
[GetPSO] customPSO=000001D247BB5A60
[BIND] About to call BBR_ImageShaders_BindShaderParameters with shaderHandle=1
[RENDER] image=1, shaderHandle=0
[PSO] useCustomShader=0, shaderHandle=0
[RENDER] image=1, shaderHandle=0
[PSO] useCustomShader=0, shaderHandle=0
[GetPSO] customPSO=0000016278488EF0
[BIND] About to call BBR_ImageShaders_BindShaderParameters with shaderHandle=1
[RENDER] image=1, shaderHandle=1
[PSO] useCustomShader=1, shaderHandle=1
[GetPSO] customPSO=0000016278488EF0
[BIND] About to call BBR_ImageShaders_BindShaderParameters with shaderHandle=1
[RENDER] image=1, shaderHandle=1
[PSO] useCustomShader=1, shaderHandle=1
[GetPSO] customPSO=0000016278488EF0
[BIND] About to call BBR_ImageShaders_BindShaderParameters with shaderHandle=1
[RENDER] image=1, shaderHandle=1
[PSO] useCustomShader=1, shaderHandle=1
[GetPSO] customPSO=0000016278488EF0
[BIND] About to call BBR_ImageShaders_BindShaderParameters with shaderHandle=1
[RENDER] image=1, shaderHandle=1
[PSO] useCustomShader=1, shaderHandle=1
[GetPSO] customPSO=0000016278488EF0
[BIND] About to call BBR_ImageShaders_BindShaderParameters with shaderHandle=1
[RENDER] image=1, shaderHandle=1
[PSO] useCustomShader=1, shaderHandle=1
[GetPSO] customPSO=0000016278488EF0
[BIND] About to call BBR_ImageShaders_BindShaderParameters with shaderHandle=1
[RENDER] image=1, shaderHandle=1
[PSO] useCustomShader=1, shaderHandle=1
[GetPSO] customPSO=0000016278488EF0
[BIND] About to call BBR_ImageShaders_BindShaderParameters with shaderHandle=1
[RENDER] image=1, shaderHandle=1
[PSO] useCustomShader=1, shaderHandle=1
[GetPSO] customPSO=0000016278488EF0
[BIND] About to call BBR_ImageShaders_BindShaderParameters with shaderHandle=1
[RENDER] image=1, shaderHandle=1
[PSO] useCustomShader=1, shaderHandle=1
[GetPSO] customPSO=0000016278488EF0
[BIND] About to call BBR_ImageShaders_BindShaderParameters with shaderHandle=1
[RENDER] image=1, shaderHandle=0
[PSO] useCustomShader=0, shaderHandle=0
[GetPSO] customPSO=000001F0EFFE8520
[BIND] About to call BBR_ImageShaders_BindShaderParameters with shaderHandle=1
[RENDER] image=1, shaderHandle=1
[PSO] useCustomShader=1, shaderHandle=1
[GetPSO] customPSO=000001F0EFFE8520
[BIND] About to call BBR_ImageShaders_BindShaderParameters with shaderHandle=1
[RENDER] image=1, shaderHandle=1
[PSO] useCustomShader=1, shaderHandle=1
[GetPSO] customPSO=000001F0EFFE8520
[BIND] About to call BBR_ImageShaders_BindShaderParameters with shaderHandle=1
[RENDER] image=1, shaderHandle=1
[PSO] useCustomShader=1, shaderHandle=1
[GetPSO] customPSO=000001F0EFFE8520
[BIND] About to call BBR_ImageShaders_BindShaderParameters with shaderHandle=1
[RENDER] image=1, shaderHandle=1
[PSO] useCustomShader=1, shaderHandle=1
[GetPSO] customPSO=000001F0EFFE8520
[BIND] About to call BBR_ImageShaders_BindShaderParameters with shaderHandle=1
[RENDER] image=1, shaderHandle=1
[PSO] useCustomShader=1, shaderHandle=1
[GetPSO] customPSO=000001F0EFFE8520
[BIND] About to call BBR_ImageShaders_BindShaderParameters with shaderHandle=1
[RENDER] image=1, shaderHandle=1
[PSO] useCustomShader=1, shaderHandle=1
[GetPSO] customPSO=000001F0EFFE8520
[BIND] About to call BBR_ImageShaders_BindShaderParameters with shaderHandle=1
[RENDER] image=1, shaderHandle=1
[PSO] useCustomShader=1, shaderHandle=1
[RENDER] image=1, shaderHandle=0
[PSO] useCustomShader=0, shaderHandle=0
[RENDER] image=1, shaderHandle=0
[PSO] useCustomShader=0, shaderHandle=0
[GetPSO] customPSO=0000024BD02C62B0
[BIND] About to call BBR_ImageShaders_BindShaderParameters with shaderHandle=1
[RENDER] image=1, shaderHandle=1
[PSO] useCustomShader=1, shaderHandle=1
[GetPSO] customPSO=0000024BD02C62B0
[BIND] About to call BBR_ImageShaders_BindShaderParameters with shaderHandle=1
[RENDER] image=1, shaderHandle=1
[PSO] useCustomShader=1, shaderHandle=1
[GetPSO] customPSO=0000024BD02C62B0
[BIND] About to call BBR_ImageShaders_BindShaderParameters with shaderHandle=1
[RENDER] image=1, shaderHandle=1
[PSO] useCustomShader=1, shaderHandle=1
[GetPSO] customPSO=0000024BD02C62B0
[BIND] About to call BBR_ImageShaders_BindShaderParameters with shaderHandle=1
[RENDER] image=1, shaderHandle=1
[PSO] useCustomShader=1, shaderHandle=1
[GetPSO] customPSO=0000024BD02C62B0
[BIND] About to call BBR_ImageShaders_BindShaderParameters with shaderHandle=1
[RENDER] image=1, shaderHandle=1
[PSO] useCustomShader=1, shaderHandle=1
[GetPSO] customPSO=0000024BD02C62B0
[BIND] About to call BBR_ImageShaders_BindShaderParameters with shaderHandle=1
[RENDER] image=1, shaderHandle=1
[PSO] useCustomShader=1, shaderHandle=1
[GetPSO] customPSO=0000024BD02C62B0
[BIND] About to call BBR_ImageShaders_BindShaderParameters with shaderHandle=1
[RENDER] image=1, shaderHandle=0
[PSO] useCustomShader=0, shaderHandle=0
[GetPSO] customPSO=000002024AA82770
[BIND] About to call BBR_ImageShaders_BindShaderParameters with shaderHandle=1
[RENDER] image=1, shaderHandle=1
[PSO] useCustomShader=1, shaderHandle=1
[GetPSO] customPSO=000002024AA82770
[BIND] About to call BBR_ImageShaders_BindShaderParameters with shaderHandle=1
[RENDER] image=1, shaderHandle=1
[PSO] useCustomShader=1, shaderHandle=1
[RENDER] image=1, shaderHandle=0
[PSO] useCustomShader=0, shaderHandle=0
[GetPSO] customPSO=000002024AA82770
[BIND] About to call BBR_ImageShaders_BindShaderParameters with shaderHandle=1
[RENDER] image=1, shaderHandle=1
[PSO] useCustomShader=1, shaderHandle=1
[GetPSO] customPSO=000002024AA82770
[BIND] About to call BBR_ImageShaders_BindShaderParameters with shaderHandle=1
[RENDER] image=1, shaderHandle=1
[PSO] useCustomShader=1, shaderHandle=1
[GetPSO] customPSO=000002024AA82770
[BIND] About to call BBR_ImageShaders_BindShaderParameters with shaderHandle=1
[RENDER] image=1, shaderHandle=1
[PSO] useCustomShader=1, shaderHandle=1
[GetPSO] customPSO=000002024AA82770
[BIND] About to call BBR_ImageShaders_BindShaderParameters with shaderHandle=1
[RENDER] image=1, shaderHandle=1
[PSO] useCustomShader=1, shaderHandle=1
[GetPSO] customPSO=000002024AA82770
[BIND] About to call BBR_ImageShaders_BindShaderParameters with shaderHandle=1
[RENDER] image=1, shaderHandle=0
[PSO] useCustomShader=0, shaderHandle=0
[RENDER] image=1, shaderHandle=0
[PSO] useCustomShader=0, shaderHandle=0
[GetPSO] customPSO=0000015E78D508F0
[BIND] About to call BBR_ImageShaders_BindShaderParameters with shaderHandle=1
[RENDER] image=1, shaderHandle=1
[PSO] useCustomShader=1, shaderHandle=1
[GetPSO] customPSO=0000015E78D508F0
[BIND] About to call BBR_ImageShaders_BindShaderParameters with shaderHandle=1
[RENDER] image=1, shaderHandle=1
[PSO] useCustomShader=1, shaderHandle=1
[GetPSO] customPSO=0000015E78D508F0
[BIND] About to call BBR_ImageShaders_BindShaderParameters with shaderHandle=1
[RENDER] image=1, shaderHandle=1
[PSO] useCustomShader=1, shaderHandle=1
[GetPSO] customPSO=0000015E78D508F0
[BIND] About to call BBR_ImageShaders_BindShaderParameters with shaderHandle=1
[RENDER] image=1, shaderHandle=1
[PSO] useCustomShader=1, shaderHandle=1
[GetPSO] customPSO=0000015E78D508F0
[BIND] About to call BBR_ImageShaders_BindShaderParameters with shaderHandle=1
[RENDER] image=1, shaderHandle=1
[PSO] useCustomShader=1, shaderHandle=1
[GetPSO] customPSO=0000015E78D508F0
[BIND] About to call BBR_ImageShaders_BindShaderParameters with shaderHandle=1
[RENDER] image=1, shaderHandle=1
[PSO] useCustomShader=1, shaderHandle=1
[GetPSO] customPSO=0000015E78D508F0
[BIND] About to call BBR_ImageShaders_BindShaderParameters with shaderHandle=1
[RENDER] image=1, shaderHandle=1
[PSO] useCustomShader=1, shaderHandle=1
[GetPSO] customPSO=0000015E78D508F0
[BIND] About to call BBR_ImageShaders_BindShaderParameters with shaderHandle=1
[RENDER] image=1, shaderHandle=1
[PSO] useCustomShader=1, shaderHandle=1
[GetPSO] customPSO=0000015E78D508F0
[BIND] About to call BBR_ImageShaders_BindShaderParameters with shaderHandle=1
[RENDER] image=1, shaderHandle=1
[PSO] useCustomShader=1, shaderHandle=1
[GetPSO] customPSO=0000015E78D508F0
[BIND] About to call BBR_ImageShaders_BindShaderParameters with shaderHandle=1
[RENDER] image=1, shaderHandle=1
[PSO] useCustomShader=1, shaderHandle=1
[GetPSO] customPSO=0000015E78D508F0
[BIND] About to call BBR_ImageShaders_BindShaderParameters with shaderHandle=1
[RENDER] image=1, shaderHandle=1
[PSO] useCustomShader=1, shaderHandle=1
[GetPSO] customPSO=0000015E78D508F0
[BIND] About to call BBR_ImageShaders_BindShaderParameters with shaderHandle=1
[RENDER] image=1, shaderHandle=1
[PSO] useCustomShader=1, shaderHandle=1
[GetPSO] customPSO=0000015E78D508F0
[BIND] About to call BBR_ImageShaders_BindShaderParameters with shaderHandle=1
[RENDER] image=1, shaderHandle=1
[PSO] useCustomShader=1, shaderHandle=1
[GetPSO] customPSO=0000015E78D508F0
[BIND] About to call BBR_ImageShaders_BindShaderParameters with shaderHandle=1
[RENDER] image=1, shaderHandle=1
[PSO] useCustomShader=1, shaderHandle=1
[GetPSO] customPSO=0000015E78D508F0
[BIND] About to call BBR_ImageShaders_BindShaderParameters with shaderHandle=1
[RENDER] image=1, shaderHandle=1
[PSO] useCustomShader=1, shaderHandle=1
[GetPSO] customPSO=0000015E78D508F0
[BIND] About to call BBR_ImageShaders_BindShaderParameters with shaderHandle=1
[RENDER] image=1, shaderHandle=1
[PSO] useCustomShader=1, shaderHandle=1
[GetPSO] customPSO=0000015E78D508F0
[BIND] About to call BBR_ImageShaders_BindShaderParameters with shaderHandle=1
[RENDER] image=1, shaderHandle=1
[PSO] useCustomShader=1, shaderHandle=1
[GetPSO] customPSO=0000015E78D508F0
[BIND] About to call BBR_ImageShaders_BindShaderParameters with shaderHandle=1
[RENDER] image=1, shaderHandle=1
[PSO] useCustomShader=1, shaderHandle=1
[GetPSO] customPSO=0000015E78D508F0
[BIND] About to call BBR_ImageShaders_BindShaderParameters with shaderHandle=1
[RENDER] image=1, shaderHandle=0
[PSO] useCustomShader=0, shaderHandle=0
[GetPSO] customPSO=0000022550C83C40
[BIND] About to call BBR_ImageShaders_BindShaderParameters with shaderHandle=1
[RENDER] image=1, shaderHandle=1
[PSO] useCustomShader=1, shaderHandle=1
[GetPSO] customPSO=0000022550C83C40
[BIND] About to call BBR_ImageShaders_BindShaderParameters with shaderHandle=1
[RENDER] image=1, shaderHandle=1
[PSO] useCustomShader=1, shaderHandle=1
[RENDER] image=1, shaderHandle=0
[PSO] useCustomShader=0, shaderHandle=0
[RENDER] image=1, shaderHandle=0
[PSO] useCustomShader=0, shaderHandle=0
[RENDER] image=1, shaderHandle=0
[PSO] useCustomShader=0, shaderHandle=0
[RENDER] image=1, shaderHandle=0
[PSO] useCustomShader=0, shaderHandle=0
[RENDER] image=1, shaderHandle=0
[PSO] useCustomShader=0, shaderHandle=0
[GetPSO] customPSO=00000172FBDAA5A0
[BIND] About to call BBR_ImageShaders_BindShaderParameters with shaderHandle=1
[RENDER] image=1, shaderHandle=1
[PSO] useCustomShader=1, shaderHandle=1
[GetPSO] customPSO=00000172FBDAA5A0
[BIND] About to call BBR_ImageShaders_BindShaderParameters with shaderHandle=1
[RENDER] image=1, shaderHandle=1
[PSO] useCustomShader=1, shaderHandle=1
[GetPSO] customPSO=00000172FBDAA5A0
[BIND] About to call BBR_ImageShaders_BindShaderParameters with shaderHandle=1
[RENDER] image=1, shaderHandle=1
[PSO] useCustomShader=1, shaderHandle=1
[GetPSO] customPSO=00000172FBDAA5A0
[BIND] About to call BBR_ImageShaders_BindShaderParameters with shaderHandle=1
[RENDER] image=1, shaderHandle=1
[PSO] useCustomShader=1, shaderHandle=1
[GetPSO] customPSO=00000172FBDAA5A0
[BIND] About to call BBR_ImageShaders_BindShaderParameters with shaderHandle=1
[RENDER] image=1, shaderHandle=1
[PSO] useCustomShader=1, shaderHandle=1
[RENDER] image=1, shaderHandle=0
[PSO] useCustomShader=0, shaderHandle=0
[GetPSO] customPSO=0000020569AA6430
[BIND] About to call BBR_ImageShaders_BindShaderParameters with shaderHandle=1
[RENDER] image=1, shaderHandle=1
[PSO] useCustomShader=1, shaderHandle=1
[GetPSO] customPSO=0000020569AA6430
[BIND] About to call BBR_ImageShaders_BindShaderParameters with shaderHandle=1
[RENDER] image=1, shaderHandle=1
[PSO] useCustomShader=1, shaderHandle=1
[RENDER] image=1, shaderHandle=0
[PSO] useCustomShader=0, shaderHandle=0
[GetPSO] customPSO=000001E54FE7ECB0
[BIND] About to call BBR_ImageShaders_BindShaderParameters with shaderHandle=1
[RENDER] image=1, shaderHandle=1
[PSO] useCustomShader=1, shaderHandle=1
[GetPSO] customPSO=000001E54FE7ECB0
[BIND] About to call BBR_ImageShaders_BindShaderParameters with shaderHandle=1
[RENDER] image=1, shaderHandle=1
[PSO] useCustomShader=1, shaderHandle=1
[GetPSO] customPSO=000001E54FE7ECB0
[BIND] About to call BBR_ImageShaders_BindShaderParameters with shaderHandle=1
[RENDER] image=1, shaderHandle=1
[PSO] useCustomShader=1, shaderHandle=1
[GetPSO] customPSO=000001E54FE7ECB0
[BIND] About to call BBR_ImageShaders_BindShaderParameters with shaderHandle=1
[RENDER] image=1, shaderHandle=0
[PSO] useCustomShader=0, shaderHandle=0
[GetPSO] customPSO=000001DDD609FA60
[BIND] About to call BBR_ImageShaders_BindShaderParameters with shaderHandle=1
[RENDER] image=1, shaderHandle=1
[PSO] useCustomShader=1, shaderHandle=1
[GetPSO] customPSO=000001DDD609FA60
[BIND] About to call BBR_ImageShaders_BindShaderParameters with shaderHandle=1
[RENDER] image=1, shaderHandle=1
[PSO] useCustomShader=1, shaderHandle=1
[RENDER] image=1, shaderHandle=0
[PSO] useCustomShader=0, shaderHandle=0
[GetPSO] customPSO=0000015BCBEA9DD0
[BIND] About to call BBR_ImageShaders_BindShaderParameters with shaderHandle=1
[RENDER] image=1, shaderHandle=1
[PSO] useCustomShader=1, shaderHandle=1
[GetPSO] customPSO=0000015BCBEA9DD0
[BIND] About to call BBR_ImageShaders_BindShaderParameters with shaderHandle=1
[RENDER] image=1, shaderHandle=1
[PSO] useCustomShader=1, shaderHandle=1
[GetPSO] customPSO=0000015BCBEA9DD0
[BIND] About to call BBR_ImageShaders_BindShaderParameters with shaderHandle=1
[RENDER] image=1, shaderHandle=1
[PSO] useCustomShader=1, shaderHandle=1
[GetPSO] customPSO=0000015BCBEA9DD0
[BIND] About to call BBR_ImageShaders_BindShaderParameters with shaderHandle=1
[RENDER] image=1, shaderHandle=1
[PSO] useCustomShader=1, shaderHandle=1
[GetPSO] customPSO=0000015BCBEA9DD0
[BIND] About to call BBR_ImageShaders_BindShaderParameters with shaderHandle=1
[RENDER] image=1, shaderHandle=1
[PSO] useCustomShader=1, shaderHandle=1
[GetPSO] customPSO=0000015BCBEA9DD0
[BIND] About to call BBR_ImageShaders_BindShaderParameters with shaderHandle=1
[RENDER] image=1, shaderHandle=1
[PSO] useCustomShader=1, shaderHandle=1
[GetPSO] customPSO=0000015BCBEA9DD0
[BIND] About to call BBR_ImageShaders_BindShaderParameters with shaderHandle=1
[RENDER] image=1, shaderHandle=1
[PSO] useCustomShader=1, shaderHandle=1
[GetPSO] customPSO=0000015BCBEA9DD0
[BIND] About to call BBR_ImageShaders_BindShaderParameters with shaderHandle=1
[RENDER] image=1, shaderHandle=1
[PSO] useCustomShader=1, shaderHandle=1
[GetPSO] customPSO=0000015BCBEA9DD0
[BIND] About to call BBR_ImageShaders_BindShaderParameters with shaderHandle=1
[RENDER] image=1, shaderHandle=1
[PSO] useCustomShader=1, shaderHandle=1
[GetPSO] customPSO=0000015BCBEA9DD0
[BIND] About to call BBR_ImageShaders_BindShaderParameters with shaderHandle=1
[RENDER] image=1, shaderHandle=1
[PSO] useCustomShader=1, shaderHandle=1
[GetPSO] customPSO=0000015BCBEA9DD0
[BIND] About to call BBR_ImageShaders_BindShaderParameters with shaderHandle=1
[RENDER] image=1, shaderHandle=1
[PSO] useCustomShader=1, shaderHandle=1
[RENDER] image=1, shaderHandle=0
[PSO] useCustomShader=0, shaderHandle=0
[GetPSO] customPSO=00000211D2441650
[BIND] About to call BBR_ImageShaders_BindShaderParameters with shaderHandle=1
[RENDER] image=1, shaderHandle=1
[PSO] useCustomShader=1, shaderHandle=1
[GetPSO] customPSO=00000211D2441650
[BIND] About to call BBR_ImageShaders_BindShaderParameters with shaderHandle=1
[RENDER] image=1, shaderHandle=1
[PSO] useCustomShader=1, shaderHandle=1
[GetPSO] customPSO=00000211D2441650
[BIND] About to call BBR_ImageShaders_BindShaderParameters with shaderHandle=1
[RENDER] image=1, shaderHandle=1
[PSO] useCustomShader=1, shaderHandle=1
[RENDER] image=1, shaderHandle=0
[PSO] useCustomShader=0, shaderHandle=0
[GetPSO] customPSO=000001A577911AF0
[BIND] About to call BBR_ImageShaders_BindShaderParameters with shaderHandle=1
[RENDER] image=1, shaderHandle=1
[PSO] useCustomShader=1, shaderHandle=1
[RENDER] image=1, shaderHandle=0
[PSO] useCustomShader=0, shaderHandle=0
[RENDER] image=1, shaderHandle=0
[PSO] useCustomShader=0, shaderHandle=0
[GetPSO] customPSO=000002005746C270
[BIND] About to call BBR_ImageShaders_BindShaderParameters with shaderHandle=1
[RENDER] image=1, shaderHandle=1
[PSO] useCustomShader=1, shaderHandle=1
[GetPSO] customPSO=000002005746C270
[BIND] About to call BBR_ImageShaders_BindShaderParameters with shaderHandle=1
[RENDER] image=1, shaderHandle=0
[PSO] useCustomShader=0, shaderHandle=0
[GetPSO] customPSO=00000211FA4FD5B0
[BIND] About to call BBR_ImageShaders_BindShaderParameters with shaderHandle=1
[RENDER] image=1, shaderHandle=1
[PSO] useCustomShader=1, shaderHandle=1
[GetPSO] customPSO=00000211FA4FD5B0
[BIND] About to call BBR_ImageShaders_BindShaderParameters with shaderHandle=1
[RENDER] image=1, shaderHandle=0
[PSO] useCustomShader=0, shaderHandle=0
[GetPSO] customPSO=000001E14EC62C60
[BIND] About to call BBR_ImageShaders_BindShaderParameters with shaderHandle=1
[RENDER] image=1, shaderHandle=1
[PSO] useCustomShader=1, shaderHandle=1
[GetPSO] customPSO=000001E14EC62C60
[BIND] About to call BBR_ImageShaders_BindShaderParameters with shaderHandle=1
[RENDER] image=1, shaderHandle=0
[PSO] useCustomShader=0, shaderHandle=0
[GetPSO] customPSO=000001E27D95BB10
[BIND] About to call BBR_ImageShaders_BindShaderParameters with shaderHandle=1
[RENDER] image=1, shaderHandle=1
[PSO] useCustomShader=1, shaderHandle=1
[GetPSO] customPSO=000001E27D95BB10
[BIND] About to call BBR_ImageShaders_BindShaderParameters with shaderHandle=1
[RENDER] image=1, shaderHandle=1
[PSO] useCustomShader=1, shaderHandle=1
[RENDER] image=1, shaderHandle=0
[PSO] useCustomShader=0, shaderHandle=0
[GetPSO] customPSO=00000160C960AA40
[BIND] About to call BBR_ImageShaders_BindShaderParameters with shaderHandle=1
[RENDER] image=1, shaderHandle=1
[PSO] useCustomShader=1, shaderHandle=1
[GetPSO] customPSO=00000160C960AA40
[BIND] About to call BBR_ImageShaders_BindShaderParameters with shaderHandle=1
[RENDER] image=1, shaderHandle=1
[PSO] useCustomShader=1, shaderHandle=1
[GetPSO] customPSO=00000160C960AA40
[BIND] About to call BBR_ImageShaders_BindShaderParameters with shaderHandle=1
[RENDER] image=1, shaderHandle=1
[PSO] useCustomShader=1, shaderHandle=1
[GetPSO] customPSO=00000160C960AA40
[BIND] About to call BBR_ImageShaders_BindShaderParameters with shaderHandle=1
[RENDER] image=1, shaderHandle=1
[PSO] useCustomShader=1, shaderHandle=1
[GetPSO] customPSO=00000160C960AA40
[BIND] About to call BBR_ImageShaders_BindShaderParameters with shaderHandle=1
[RENDER] image=1, shaderHandle=1
[PSO] useCustomShader=1, shaderHandle=1
[GetPSO] customPSO=00000160C960AA40
[BIND] About to call BBR_ImageShaders_BindShaderParameters with shaderHandle=1
[RENDER] image=1, shaderHandle=1
[PSO] useCustomShader=1, shaderHandle=1
[GetPSO] customPSO=00000160C960AA40
[BIND] About to call BBR_ImageShaders_BindShaderParameters with shaderHandle=1
[RENDER] image=1, shaderHandle=1
[PSO] useCustomShader=1, shaderHandle=1
[RENDER] image=1, shaderHandle=0
[PSO] useCustomShader=0, shaderHandle=0
[RENDER] image=1, shaderHandle=0
[PSO] useCustomShader=0, shaderHandle=0
[RENDER] image=1, shaderHandle=0
[PSO] useCustomShader=0, shaderHandle=0
[RENDER] image=1, shaderHandle=0
[PSO] useCustomShader=0, shaderHandle=0
[GetPSO] customPSO=0000022D5E161340
[BIND] About to call BBR_ImageShaders_BindShaderParameters with shaderHandle=1
[RENDER] image=1, shaderHandle=1
[PSO] useCustomShader=1, shaderHandle=1
[GetPSO] customPSO=0000022D5E161340
[BIND] About to call BBR_ImageShaders_BindShaderParameters with shaderHandle=1
[RENDER] image=1, shaderHandle=1
[PSO] useCustomShader=1, shaderHandle=1
[GetPSO] customPSO=0000022D5E161340
[BIND] About to call BBR_ImageShaders_BindShaderParameters with shaderHandle=1
[RENDER] image=1, shaderHandle=1
[PSO] useCustomShader=1, shaderHandle=1
[GetPSO] customPSO=0000022D5E161340
[BIND] About to call BBR_ImageShaders_BindShaderParameters with shaderHandle=1
[RENDER] image=1, shaderHandle=1
[PSO] useCustomShader=1, shaderHandle=1
[GetPSO] customPSO=0000022D5E161340
[BIND] About to call BBR_ImageShaders_BindShaderParameters with shaderHandle=1
[RENDER] image=1, shaderHandle=1
[PSO] useCustomShader=1, shaderHandle=1
[GetPSO] customPSO=0000022D5E161340
[BIND] About to call BBR_ImageShaders_BindShaderParameters with shaderHandle=1
[RENDER] image=1, shaderHandle=1
[PSO] useCustomShader=1, shaderHandle=1
[GetPSO] customPSO=0000022D5E161340
[BIND] About to call BBR_ImageShaders_BindShaderParameters with shaderHandle=1
[RENDER] image=1, shaderHandle=0
[PSO] useCustomShader=0, shaderHandle=0
[RENDER] image=1, shaderHandle=0
[PSO] useCustomShader=0, shaderHandle=0
[GetPSO] customPSO=000001A251B23340
[BIND] About to call BBR_ImageShaders_BindShaderParameters with shaderHandle=1
[RENDER] image=1, shaderHandle=1
[PSO] useCustomShader=1, shaderHandle=1
[GetPSO] customPSO=000001A251B23340
[BIND] About to call BBR_ImageShaders_BindShaderParameters with shaderHandle=1
[RENDER] image=1, shaderHandle=1
[PSO] useCustomShader=1, shaderHandle=1
[GetPSO] customPSO=000001A251B23340
[BIND] About to call BBR_ImageShaders_BindShaderParameters with shaderHandle=1
[RENDER] image=1, shaderHandle=0
[PSO] useCustomShader=0, shaderHandle=0
[GetPSO] customPSO=0000024DDACA8E30
[BIND] About to call BBR_ImageShaders_BindShaderParameters with shaderHandle=1
[RENDER] image=1, shaderHandle=1
[PSO] useCustomShader=1, shaderHandle=1
[GetPSO] customPSO=0000024DDACA8E30
[BIND] About to call BBR_ImageShaders_BindShaderParameters with shaderHandle=1
[RENDER] image=1, shaderHandle=1
[PSO] useCustomShader=1, shaderHandle=1
[GetPSO] customPSO=0000024DDACA8E30
[BIND] About to call BBR_ImageShaders_BindShaderParameters with shaderHandle=1
[RENDER] image=1, shaderHandle=1
[PSO] useCustomShader=1, shaderHandle=1
[GetPSO] customPSO=0000024DDACA8E30
[BIND] About to call BBR_ImageShaders_BindShaderParameters with shaderHandle=1
[RENDER] image=1, shaderHandle=1
[PSO] useCustomShader=1, shaderHandle=1
[RENDER] image=1, shaderHandle=0
[PSO] useCustomShader=0, shaderHandle=0
[GetPSO] customPSO=0000022B490906F0
[BIND] About to call BBR_ImageShaders_BindShaderParameters with shaderHandle=1
[RENDER] image=1, shaderHandle=1
[PSO] useCustomShader=1, shaderHandle=1
[GetPSO] customPSO=0000022B490906F0
[BIND] About to call BBR_ImageShaders_BindShaderParameters with shaderHandle=1
[RENDER] image=1, shaderHandle=1
[PSO] useCustomShader=1, shaderHandle=1
[GetPSO] customPSO=0000022B490906F0
[BIND] About to call BBR_ImageShaders_BindShaderParameters with shaderHandle=1
[RENDER] image=1, shaderHandle=1
[PSO] useCustomShader=1, shaderHandle=1
[GetPSO] customPSO=0000022B490906F0
[BIND] About to call BBR_ImageShaders_BindShaderParameters with shaderHandle=1
[RENDER] image=1, shaderHandle=1
[PSO] useCustomShader=1, shaderHandle=1
[GetPSO] customPSO=0000022B490906F0
[BIND] About to call BBR_ImageShaders_BindShaderParameters with shaderHandle=1
[RENDER] image=1, shaderHandle=1
[PSO] useCustomShader=1, shaderHandle=1
[GetPSO] customPSO=0000022B490906F0
[BIND] About to call BBR_ImageShaders_BindShaderParameters with shaderHandle=1
[RENDER] image=1, shaderHandle=1
[PSO] useCustomShader=1, shaderHandle=1
[GetPSO] customPSO=0000022B490906F0
[BIND] About to call BBR_ImageShaders_BindShaderParameters with shaderHandle=1
[RENDER] image=1, shaderHandle=1
[PSO] useCustomShader=1, shaderHandle=1
[GetPSO] customPSO=0000022B490906F0
[BIND] About to call BBR_ImageShaders_BindShaderParameters with shaderHandle=1
[RENDER] image=1, shaderHandle=1
[PSO] useCustomShader=1, shaderHandle=1
[GetPSO] customPSO=0000022B490906F0
[BIND] About to call BBR_ImageShaders_BindShaderParameters with shaderHandle=1
[RENDER] image=1, shaderHandle=1
[PSO] useCustomShader=1, shaderHandle=1
[GetPSO] customPSO=0000022B490906F0
[BIND] About to call BBR_ImageShaders_BindShaderParameters with shaderHandle=1
[RENDER] image=1, shaderHandle=1
[PSO] useCustomShader=1, shaderHandle=1
[GetPSO] customPSO=0000022B490906F0
[BIND] About to call BBR_ImageShaders_BindShaderParameters with shaderHandle=1
[RENDER] image=1, shaderHandle=1
[PSO] useCustomShader=1, shaderHandle=1
[GetPSO] customPSO=0000022B490906F0
[BIND] About to call BBR_ImageShaders_BindShaderParameters with shaderHandle=1
[RENDER] image=1, shaderHandle=1
[PSO] useCustomShader=1, shaderHandle=1
[GetPSO] customPSO=0000022B490906F0
[BIND] About to call BBR_ImageShaders_BindShaderParameters with shaderHandle=1
[RENDER] image=1, shaderHandle=1
[PSO] useCustomShader=1, shaderHandle=1
[GetPSO] customPSO=0000022B490906F0
[BIND] About to call BBR_ImageShaders_BindShaderParameters with shaderHandle=1
[RENDER] image=1, shaderHandle=1
[PSO] useCustomShader=1, shaderHandle=1
[GetPSO] customPSO=0000022B490906F0
[BIND] About to call BBR_ImageShaders_BindShaderParameters with shaderHandle=1
[RENDER] image=1, shaderHandle=1
[PSO] useCustomShader=1, shaderHandle=1
[GetPSO] customPSO=0000022B490906F0
[BIND] About to call BBR_ImageShaders_BindShaderParameters with shaderHandle=1
[RENDER] image=1, shaderHandle=1
[PSO] useCustomShader=1, shaderHandle=1
[RENDER] image=1, shaderHandle=0
[PSO] useCustomShader=0, shaderHandle=0
[GetPSO] customPSO=0000022B490906F0
[BIND] About to call BBR_ImageShaders_BindShaderParameters with shaderHandle=1
[RENDER] image=1, shaderHandle=1
[PSO] useCustomShader=1, shaderHandle=1
[GetPSO] customPSO=0000022B490906F0
[BIND] About to call BBR_ImageShaders_BindShaderParameters with shaderHandle=1
[RENDER] image=1, shaderHandle=1
[PSO] useCustomShader=1, shaderHandle=1
[GetPSO] customPSO=0000022B490906F0
[BIND] About to call BBR_ImageShaders_BindShaderParameters with shaderHandle=1
[RENDER] image=1, shaderHandle=1
[PSO] useCustomShader=1, shaderHandle=1
[RENDER] image=1, shaderHandle=0
[PSO] useCustomShader=0, shaderHandle=0
[RENDER] image=1, shaderHandle=0
[PSO] useCustomShader=0, shaderHandle=0
[GetPSO] customPSO=000002A7FF76B950
[BIND] About to call BBR_ImageShaders_BindShaderParameters with shaderHandle=1
[RENDER] image=1, shaderHandle=1
[PSO] useCustomShader=1, shaderHandle=1
[GetPSO] customPSO=000002A7FF76B950
[BIND] About to call BBR_ImageShaders_BindShaderParameters with shaderHandle=1
[RENDER] image=1, shaderHandle=1
[PSO] useCustomShader=1, shaderHandle=1
[GetPSO] customPSO=000002A7FF76B950
[BIND] About to call BBR_ImageShaders_BindShaderParameters with shaderHandle=1
[RENDER] image=1, shaderHandle=1
[PSO] useCustomShader=1, shaderHandle=1
[GetPSO] customPSO=000002A7FF76B950
[BIND] About to call BBR_ImageShaders_BindShaderParameters with shaderHandle=1
[RENDER] image=1, shaderHandle=1
[PSO] useCustomShader=1, shaderHandle=1
[GetPSO] customPSO=000002A7FF76B950
[BIND] About to call BBR_ImageShaders_BindShaderParameters with shaderHandle=1
[RENDER] image=1, shaderHandle=1
[PSO] useCustomShader=1, shaderHandle=1
[GetPSO] customPSO=000002A7FF76B950
[BIND] About to call BBR_ImageShaders_BindShaderParameters with shaderHandle=1
[RENDER] image=1, shaderHandle=1
[PSO] useCustomShader=1, shaderHandle=1
[GetPSO] customPSO=000002A7FF76B950
[BIND] About to call BBR_ImageShaders_BindShaderParameters with shaderHandle=1
[RENDER] image=1, shaderHandle=1
[PSO] useCustomShader=1, shaderHandle=1
[GetPSO] customPSO=000002A7FF76B950
[BIND] About to call BBR_ImageShaders_BindShaderParameters with shaderHandle=1
[RENDER] image=1, shaderHandle=1
[PSO] useCustomShader=1, shaderHandle=1
[GetPSO] customPSO=000002A7FF76B950
[BIND] About to call BBR_ImageShaders_BindShaderParameters with shaderHandle=1
[RENDER] image=1, shaderHandle=1
[PSO] useCustomShader=1, shaderHandle=1
[GetPSO] customPSO=000002A7FF76B950
[BIND] About to call BBR_ImageShaders_BindShaderParameters with shaderHandle=1
[RENDER] image=1, shaderHandle=1
[PSO] useCustomShader=1, shaderHandle=1
[GetPSO] customPSO=000002A7FF76B950
[BIND] About to call BBR_ImageShaders_BindShaderParameters with shaderHandle=1
[RENDER] image=1, shaderHandle=1
[PSO] useCustomShader=1, shaderHandle=1
[GetPSO] customPSO=000002A7FF76B950
[BIND] About to call BBR_ImageShaders_BindShaderParameters with shaderHandle=1
[RENDER] image=1, shaderHandle=1
[PSO] useCustomShader=1, shaderHandle=1
[GetPSO] customPSO=000002A7FF76B950
[BIND] About to call BBR_ImageShaders_BindShaderParameters with shaderHandle=1
[RENDER] image=1, shaderHandle=1
[PSO] useCustomShader=1, shaderHandle=1
[GetPSO] customPSO=000002A7FF76B950
[BIND] About to call BBR_ImageShaders_BindShaderParameters with shaderHandle=1
[RENDER] image=1, shaderHandle=1
[PSO] useCustomShader=1, shaderHandle=1
[GetPSO] customPSO=000002A7FF76B950
[BIND] About to call BBR_ImageShaders_BindShaderParameters with shaderHandle=1
[RENDER] image=1, shaderHandle=1
[PSO] useCustomShader=1, shaderHandle=1
[RENDER] image=1, shaderHandle=0
[PSO] useCustomShader=0, shaderHandle=0
[RENDER] image=1, shaderHandle=0
[PSO] useCustomShader=0, shaderHandle=0
[GetPSO] customPSO=0000023CE9913820
[BIND] About to call BBR_ImageShaders_BindShaderParameters with shaderHandle=1
[RENDER] image=1, shaderHandle=1
[PSO] useCustomShader=1, shaderHandle=1
[GetPSO] customPSO=0000023CE9913820
[BIND] About to call BBR_ImageShaders_BindShaderParameters with shaderHandle=1
[RENDER] image=1, shaderHandle=1
[PSO] useCustomShader=1, shaderHandle=1
[GetPSO] customPSO=0000023CE9913820
[BIND] About to call BBR_ImageShaders_BindShaderParameters with shaderHandle=1
[RENDER] image=1, shaderHandle=1
[PSO] useCustomShader=1, shaderHandle=1
[GetPSO] customPSO=0000023CE9913820
[BIND] About to call BBR_ImageShaders_BindShaderParameters with shaderHandle=1
[RENDER] image=1, shaderHandle=1
[PSO] useCustomShader=1, shaderHandle=1
[GetPSO] customPSO=0000023CE9913820
[BIND] About to call BBR_ImageShaders_BindShaderParameters with shaderHandle=1
[RENDER] image=1, shaderHandle=1
[PSO] useCustomShader=1, shaderHandle=1
[GetPSO] customPSO=0000023CE9913820
[BIND] About to call BBR_ImageShaders_BindShaderParameters with shaderHandle=1
[RENDER] image=1, shaderHandle=1
[PSO] useCustomShader=1, shaderHandle=1
[GetPSO] customPSO=0000023CE9913820
[BIND] About to call BBR_ImageShaders_BindShaderParameters with shaderHandle=1
[RENDER] image=1, shaderHandle=1
[PSO] useCustomShader=1, shaderHandle=1
[GetPSO] customPSO=0000023CE9913820
[BIND] About to call BBR_ImageShaders_BindShaderParameters with shaderHandle=1
[RENDER] image=1, shaderHandle=1
[PSO] useCustomShader=1, shaderHandle=1
[GetPSO] customPSO=0000023CE9913820
[BIND] About to call BBR_ImageShaders_BindShaderParameters with shaderHandle=1
[RENDER] image=1, shaderHandle=1
[PSO] useCustomShader=1, shaderHandle=1
[GetPSO] customPSO=0000023CE9913820
[BIND] About to call BBR_ImageShaders_BindShaderParameters with shaderHandle=1
[RENDER] image=1, shaderHandle=1
[PSO] useCustomShader=1, shaderHandle=1
[GetPSO] customPSO=0000023CE9913820
[BIND] About to call BBR_ImageShaders_BindShaderParameters with shaderHandle=1
[RENDER] image=1, shaderHandle=1
[PSO] useCustomShader=1, shaderHandle=1
[GetPSO] customPSO=0000023CE9913820
[BIND] About to call BBR_ImageShaders_BindShaderParameters with shaderHandle=1
[RENDER] image=1, shaderHandle=1
[PSO] useCustomShader=1, shaderHandle=1
[RENDER] image=1, shaderHandle=0
[PSO] useCustomShader=0, shaderHandle=0
[GetPSO] customPSO=0000022AF78C4650
[BIND] About to call BBR_ImageShaders_BindShaderParameters with shaderHandle=1
[RENDER] image=1, shaderHandle=1
[PSO] useCustomShader=1, shaderHandle=1
[GetPSO] customPSO=0000022AF78C4650
[BIND] About to call BBR_ImageShaders_BindShaderParameters with shaderHandle=1
[RENDER] image=1, shaderHandle=1
[PSO] useCustomShader=1, shaderHandle=1
[GetPSO] customPSO=0000022AF78C4650
[BIND] About to call BBR_ImageShaders_BindShaderParameters with shaderHandle=1
[RENDER] image=1, shaderHandle=1
[PSO] useCustomShader=1, shaderHandle=1
[GetPSO] customPSO=0000022AF78C4650
[BIND] About to call BBR_ImageShaders_BindShaderParameters with shaderHandle=1
[RENDER] image=1, shaderHandle=1
[PSO] useCustomShader=1, shaderHandle=1
[GetPSO] customPSO=0000022AF78C4650
[BIND] About to call BBR_ImageShaders_BindShaderParameters with shaderHandle=1
[RENDER] image=1, shaderHandle=1
[PSO] useCustomShader=1, shaderHandle=1
[RENDER] image=1, shaderHandle=0
[PSO] useCustomShader=0, shaderHandle=0
[RENDER] image=1, shaderHandle=1
[PSO] useCustomShader=1, shaderHandle=1
[GetPSO] customPSO=0000022AF78C4650
[BIND] About to call BBR_ImageShaders_BindShaderParameters with shaderHandle=1
[RENDER] image=1, shaderHandle=1
[PSO] useCustomShader=1, shaderHandle=1
[GetPSO] customPSO=0000022AF78C4650
[BIND] About to call BBR_ImageShaders_BindShaderParameters with shaderHandle=1
[RENDER] image=1, shaderHandle=1
[PSO] useCustomShader=1, shaderHandle=1
[GetPSO] customPSO=0000022AF78C4650
[BIND] About to call BBR_ImageShaders_BindShaderParameters with shaderHandle=1
[RENDER] image=1, shaderHandle=1
[PSO] useCustomShader=1, shaderHandle=1
[GetPSO] customPSO=0000022AF78C4650
[BIND] About to call BBR_ImageShaders_BindShaderParameters with shaderHandle=1
[RENDER] image=1, shaderHandle=1
[PSO] useCustomShader=1, shaderHandle=1
[GetPSO] customPSO=0000022AF78C4650
[BIND] About to call BBR_ImageShaders_BindShaderParameters with shaderHandle=1
[RENDER] image=1, shaderHandle=1
[PSO] useCustomShader=1, shaderHandle=1
[GetPSO] customPSO=0000022AF78C4650
[BIND] About to call BBR_ImageShaders_BindShaderParameters with shaderHandle=1
[RENDER] image=1, shaderHandle=1
[PSO] useCustomShader=1, shaderHandle=1
[GetPSO] customPSO=0000022AF78C4650
[BIND] About to call BBR_ImageShaders_BindShaderParameters with shaderHandle=1
[RENDER] image=1, shaderHandle=1
[PSO] useCustomShader=1, shaderHandle=1
[GetPSO] customPSO=0000022AF78C4650
[BIND] About to call BBR_ImageShaders_BindShaderParameters with shaderHandle=1
[RENDER] image=1, shaderHandle=0
[PSO] useCustomShader=0, shaderHandle=0
[RENDER] image=1, shaderHandle=1
[PSO] useCustomShader=1, shaderHandle=1
[GetPSO] customPSO=000001BB7FAACD20
[BIND] About to call BBR_ImageShaders_BindShaderParameters with shaderHandle=1
[RENDER] image=1, shaderHandle=1
[PSO] useCustomShader=1, shaderHandle=1
[GetPSO] customPSO=000001BB7FAACD20
[BIND] About to call BBR_ImageShaders_BindShaderParameters with shaderHandle=1
[RENDER] image=1, shaderHandle=1
[PSO] useCustomShader=1, shaderHandle=1
[GetPSO] customPSO=000001BB7FAACD20
[BIND] About to call BBR_ImageShaders_BindShaderParameters with shaderHandle=1
[RENDER] image=1, shaderHandle=1
[PSO] useCustomShader=1, shaderHandle=1
[GetPSO] customPSO=000001BB7FAACD20
[BIND] About to call BBR_ImageShaders_BindShaderParameters with shaderHandle=1
[RENDER] image=1, shaderHandle=1
[PSO] useCustomShader=1, shaderHandle=1
[GetPSO] customPSO=000001BB7FAACD20
[BIND] About to call BBR_ImageShaders_BindShaderParameters with shaderHandle=1
[RENDER] image=1, shaderHandle=1
[PSO] useCustomShader=1, shaderHandle=1
[GetPSO] customPSO=000001BB7FAACD20
[BIND] About to call BBR_ImageShaders_BindShaderParameters with shaderHandle=1
[RENDER] image=1, shaderHandle=1
[PSO] useCustomShader=1, shaderHandle=1
[GetPSO] customPSO=000001BB7FAACD20
[BIND] About to call BBR_ImageShaders_BindShaderParameters with shaderHandle=1
[RENDER] image=1, shaderHandle=1
[PSO] useCustomShader=1, shaderHandle=1
[GetPSO] customPSO=000001BB7FAACD20
[BIND] About to call BBR_ImageShaders_BindShaderParameters with shaderHandle=1
[RENDER] image=1, shaderHandle=1
[PSO] useCustomShader=1, shaderHandle=1
[GetPSO] customPSO=000001BB7FAACD20
[BIND] About to call BBR_ImageShaders_BindShaderParameters with shaderHandle=1
[RENDER] image=1, shaderHandle=1
[PSO] useCustomShader=1, shaderHandle=1
[GetPSO] customPSO=000001BB7FAACD20
[BIND] About to call BBR_ImageShaders_BindShaderParameters with shaderHandle=1
[RENDER] image=1, shaderHandle=1
[PSO] useCustomShader=1, shaderHandle=1
[GetPSO] customPSO=000001BB7FAACD20
[BIND] About to call BBR_ImageShaders_BindShaderParameters with shaderHandle=1
[RENDER] image=1, shaderHandle=1
[PSO] useCustomShader=1, shaderHandle=1
[GetPSO] customPSO=000001BB7FAACD20
[BIND] About to call BBR_ImageShaders_BindShaderParameters with shaderHandle=1
[RENDER] image=1, shaderHandle=1
[PSO] useCustomShader=1, shaderHandle=1
[GetPSO] customPSO=000001BB7FAACD20
[BIND] About to call BBR_ImageShaders_BindShaderParameters with shaderHandle=1
[RENDER] image=1, shaderHandle=1
[PSO] useCustomShader=1, shaderHandle=1
[GetPSO] customPSO=000001BB7FAACD20
[BIND] About to call BBR_ImageShaders_BindShaderParameters with shaderHandle=1
[RENDER] image=1, shaderHandle=1
[PSO] useCustomShader=1, shaderHandle=1
[GetPSO] customPSO=000001BB7FAACD20
[BIND] About to call BBR_ImageShaders_BindShaderParameters with shaderHandle=1
[RENDER] image=1, shaderHandle=1
[PSO] useCustomShader=1, shaderHandle=1
[GetPSO] customPSO=000001BB7FAACD20
[BIND] About to call BBR_ImageShaders_BindShaderParameters with shaderHandle=1
[RENDER] image=1, shaderHandle=1
[PSO] useCustomShader=1, shaderHandle=1
[GetPSO] customPSO=000001BB7FAACD20
[BIND] About to call BBR_ImageShaders_BindShaderParameters with shaderHandle=1
[RENDER] image=1, shaderHandle=0
[PSO] useCustomShader=0, shaderHandle=0
[RENDER] image=1, shaderHandle=0
[PSO] useCustomShader=0, shaderHandle=0
[GetPSO] customPSO=000002EAD27851E0
[BIND] About to call BBR_ImageShaders_BindShaderParameters with shaderHandle=1
[RENDER] image=1, shaderHandle=1
[PSO] useCustomShader=1, shaderHandle=1
[GetPSO] customPSO=000002EAD27851E0
[BIND] About to call BBR_ImageShaders_BindShaderParameters with shaderHandle=1
[RENDER] image=1, shaderHandle=1
[PSO] useCustomShader=1, shaderHandle=1
[GetPSO] customPSO=000002EAD27851E0
[BIND] About to call BBR_ImageShaders_BindShaderParameters with shaderHandle=1
[RENDER] image=1, shaderHandle=1
[PSO] useCustomShader=1, shaderHandle=1
[GetPSO] customPSO=000002EAD27851E0
[BIND] About to call BBR_ImageShaders_BindShaderParameters with shaderHandle=1
[RENDER] image=1, shaderHandle=1
[PSO] useCustomShader=1, shaderHandle=1
[GetPSO] customPSO=000002EAD27851E0
[BIND] About to call BBR_ImageShaders_BindShaderParameters with shaderHandle=1
[RENDER] image=1, shaderHandle=1
[PSO] useCustomShader=1, shaderHandle=1
[GetPSO] customPSO=000002EAD27851E0
[BIND] About to call BBR_ImageShaders_BindShaderParameters with shaderHandle=1
[RENDER] image=1, shaderHandle=1
[PSO] useCustomShader=1, shaderHandle=1
[GetPSO] customPSO=000002EAD27851E0
[BIND] About to call BBR_ImageShaders_BindShaderParameters with shaderHandle=1
[RENDER] image=1, shaderHandle=1
[PSO] useCustomShader=1, shaderHandle=1
[GetPSO] customPSO=000002EAD27851E0
[BIND] About to call BBR_ImageShaders_BindShaderParameters with shaderHandle=1
[RENDER] image=1, shaderHandle=1
[PSO] useCustomShader=1, shaderHandle=1
[GetPSO] customPSO=000002EAD27851E0
[BIND] About to call BBR_ImageShaders_BindShaderParameters with shaderHandle=1
[RENDER] image=1, shaderHandle=1
[PSO] useCustomShader=1, shaderHandle=1
[GetPSO] customPSO=000002EAD27851E0
[BIND] About to call BBR_ImageShaders_BindShaderParameters with shaderHandle=1
[RENDER] image=1, shaderHandle=1
[PSO] useCustomShader=1, shaderHandle=1
[GetPSO] customPSO=000002EAD27851E0
[BIND] About to call BBR_ImageShaders_BindShaderParameters with shaderHandle=1
[RENDER] image=1, shaderHandle=1
[PSO] useCustomShader=1, shaderHandle=1
[GetPSO] customPSO=000002EAD27851E0
[BIND] About to call BBR_ImageShaders_BindShaderParameters with shaderHandle=1
[RENDER] image=1, shaderHandle=1
[PSO] useCustomShader=1, shaderHandle=1
[GetPSO] customPSO=000002EAD27851E0
[BIND] About to call BBR_ImageShaders_BindShaderParameters with shaderHandle=1
[RENDER] image=1, shaderHandle=1
[PSO] useCustomShader=1, shaderHandle=1
[GetPSO] customPSO=000002EAD27851E0
[BIND] About to call BBR_ImageShaders_BindShaderParameters with shaderHandle=1
[RENDER] image=1, shaderHandle=1
[PSO] useCustomShader=1, shaderHandle=1
[GetPSO] customPSO=000002EAD27851E0
[BIND] About to call BBR_ImageShaders_BindShaderParameters with shaderHandle=1
[RENDER] image=1, shaderHandle=1
[PSO] useCustomShader=1, shaderHandle=1
[GetPSO] customPSO=000002EAD27851E0
[BIND] About to call BBR_ImageShaders_BindShaderParameters with shaderHandle=1
[RENDER] image=1, shaderHandle=1
[PSO] useCustomShader=1, shaderHandle=1
[GetPSO] customPSO=000002EAD27851E0
[BIND] About to call BBR_ImageShaders_BindShaderParameters with shaderHandle=1
[RENDER] image=1, shaderHandle=1
[PSO] useCustomShader=1, shaderHandle=1
[GetPSO] customPSO=000002EAD27851E0
[BIND] About to call BBR_ImageShaders_BindShaderParameters with shaderHandle=1
[RENDER] image=1, shaderHandle=1
[PSO] useCustomShader=1, shaderHandle=1
[GetPSO] customPSO=000002EAD27851E0
[BIND] About to call BBR_ImageShaders_BindShaderParameters with shaderHandle=1
[RENDER] image=1, shaderHandle=1
[PSO] useCustomShader=1, shaderHandle=1
[GetPSO] customPSO=000002EAD27851E0
[BIND] About to call BBR_ImageShaders_BindShaderParameters with shaderHandle=1
[RENDER] image=1, shaderHandle=1
[PSO] useCustomShader=1, shaderHandle=1
[GetPSO] customPSO=000002EAD27851E0
[BIND] About to call BBR_ImageShaders_BindShaderParameters with shaderHandle=1
[RENDER] image=1, shaderHandle=1
[PSO] useCustomShader=1, shaderHandle=1
[GetPSO] customPSO=000002EAD27851E0
[BIND] About to call BBR_ImageShaders_BindShaderParameters with shaderHandle=1
[RENDER] image=1, shaderHandle=1
[PSO] useCustomShader=1, shaderHandle=1
[GetPSO] customPSO=000002EAD27851E0
[BIND] About to call BBR_ImageShaders_BindShaderParameters with shaderHandle=1
[RENDER] image=1, shaderHandle=1
[PSO] useCustomShader=1, shaderHandle=1
[GetPSO] customPSO=000002EAD27851E0
[BIND] About to call BBR_ImageShaders_BindShaderParameters with shaderHandle=1
[RENDER] image=1, shaderHandle=1
[PSO] useCustomShader=1, shaderHandle=1
[GetPSO] customPSO=000002EAD27851E0
[BIND] About to call BBR_ImageShaders_BindShaderParameters with shaderHandle=1
[RENDER] image=1, shaderHandle=1
[PSO] useCustomShader=1, shaderHandle=1
[GetPSO] customPSO=000002EAD27851E0
[BIND] About to call BBR_ImageShaders_BindShaderParameters with shaderHandle=1
[RENDER] image=1, shaderHandle=0
[PSO] useCustomShader=0, shaderHandle=0
[RENDER] image=1, shaderHandle=0
[PSO] useCustomShader=0, shaderHandle=0
[RENDER] image=1, shaderHandle=0
[PSO] useCustomShader=0, shaderHandle=0
[RENDER] image=1, shaderHandle=0
[PSO] useCustomShader=0, shaderHandle=0
[GetPSO] customPSO=0000020B4DB1E300
[BIND] About to call BBR_ImageShaders_BindShaderParameters with shaderHandle=1
[RENDER] image=1, shaderHandle=1
[PSO] useCustomShader=1, shaderHandle=1
[GetPSO] customPSO=0000020B4DB1E300
[BIND] About to call BBR_ImageShaders_BindShaderParameters with shaderHandle=1
[RENDER] image=1, shaderHandle=1
[PSO] useCustomShader=1, shaderHandle=1
[GetPSO] customPSO=0000020B4DB1E300
[BIND] About to call BBR_ImageShaders_BindShaderParameters with shaderHandle=1
[RENDER] image=1, shaderHandle=0
[PSO] useCustomShader=0, shaderHandle=0
[RENDER] image=1, shaderHandle=1
[PSO] useCustomShader=1, shaderHandle=1
[GetPSO] customPSO=0000020B4DB1E300
[BIND] About to call BBR_ImageShaders_BindShaderParameters with shaderHandle=1
[RENDER] image=1, shaderHandle=0
[PSO] useCustomShader=0, shaderHandle=0
[RENDER] image=1, shaderHandle=0
[PSO] useCustomShader=0, shaderHandle=0
[RENDER] image=1, shaderHandle=0
[PSO] useCustomShader=0, shaderHandle=0
[RENDER] image=1, shaderHandle=0
[PSO] useCustomShader=0, shaderHandle=0
[RENDER] image=1, shaderHandle=0
[PSO] useCustomShader=0, shaderHandle=0
[RENDER] image=1, shaderHandle=0
[PSO] useCustomShader=0, shaderHandle=0
[RENDER] image=1, shaderHandle=0
[PSO] useCustomShader=0, shaderHandle=0
[RENDER] image=1, shaderHandle=0
[PSO] useCustomShader=0, shaderHandle=0
[RENDER] image=1, shaderHandle=0
[PSO] useCustomShader=0, shaderHandle=0
[RENDER] image=1, shaderHandle=0
[PSO] useCustomShader=0, shaderHandle=0
[RENDER] image=1, shaderHandle=0
[PSO] useCustomShader=0, shaderHandle=0
[RENDER] image=1, shaderHandle=0
[PSO] useCustomShader=0, shaderHandle=0
[RENDER] image=1, shaderHandle=0
[PSO] useCustomShader=0, shaderHandle=0
[RENDER] image=1, shaderHandle=0
[PSO] useCustomShader=0, shaderHandle=0
[RENDER] image=1, shaderHandle=0
[PSO] useCustomShader=0, shaderHandle=0
[RENDER] image=1, shaderHandle=0
[PSO] useCustomShader=0, shaderHandle=0
[RENDER] image=1, shaderHandle=0
[PSO] useCustomShader=0, shaderHandle=0
[RENDER] image=1, shaderHandle=0
[PSO] useCustomShader=0, shaderHandle=0
[RENDER] image=1, shaderHandle=0
[PSO] useCustomShader=0, shaderHandle=0
[RENDER] image=1, shaderHandle=0
[PSO] useCustomShader=0, shaderHandle=0
[RENDER] image=1, shaderHandle=0
[PSO] useCustomShader=0, shaderHandle=0
[RENDER] image=1, shaderHandle=0
[PSO] useCustomShader=0, shaderHandle=0
[RENDER] image=1, shaderHandle=0
[PSO] useCustomShader=0, shaderHandle=0
[RENDER] image=1, shaderHandle=0
[PSO] useCustomShader=0, shaderHandle=0
[RENDER] image=1, shaderHandle=0
[PSO] useCustomShader=0, shaderHandle=0
[RENDER] image=1, shaderHandle=0
[PSO] useCustomShader=0, shaderHandle=0
[RENDER] image=1, shaderHandle=0
[PSO] useCustomShader=0, shaderHandle=0
[RENDER] image=1, shaderHandle=0
[PSO] useCustomShader=0, shaderHandle=0
[RENDER] image=1, shaderHandle=0
[PSO] useCustomShader=0, shaderHandle=0
[RENDER] image=1, shaderHandle=0
[PSO] useCustomShader=0, shaderHandle=0
[RENDER] image=1, shaderHandle=0
[PSO] useCustomShader=0, shaderHandle=0
[RENDER] image=1, shaderHandle=0
[PSO] useCustomShader=0, shaderHandle=0
[RENDER] image=1, shaderHandle=0
[PSO] useCustomShader=0, shaderHandle=0
[RENDER] image=1, shaderHandle=0
[PSO] useCustomShader=0, shaderHandle=0
[RENDER] image=1, shaderHandle=0
[PSO] useCustomShader=0, shaderHandle=0
[RENDER] image=1, shaderHandle=0
[PSO] useCustomShader=0, shaderHandle=0
[RENDER] image=1, shaderHandle=0
[PSO] useCustomShader=0, shaderHandle=0
[RENDER] image=1, shaderHandle=0
[PSO] useCustomShader=0, shaderHandle=0
[RENDER] image=1, shaderHandle=0
[PSO] useCustomShader=0, shaderHandle=0
[RENDER] image=1, shaderHandle=0
[PSO] useCustomShader=0, shaderHandle=0
[RENDER] image=1, shaderHandle=0
[PSO] useCustomShader=0, shaderHandle=0
[RENDER] image=1, shaderHandle=0
[PSO] useCustomShader=0, shaderHandle=0
[RENDER] image=1, shaderHandle=0
[PSO] useCustomShader=0, shaderHandle=0
[RENDER] image=1, shaderHandle=0
[PSO] useCustomShader=0, shaderHandle=0
[RENDER] image=1, shaderHandle=0
[PSO] useCustomShader=0, shaderHandle=0
[RENDER] image=1, shaderHandle=0
[PSO] useCustomShader=0, shaderHandle=0
[RENDER] image=1, shaderHandle=0
[PSO] useCustomShader=0, shaderHandle=0
[RENDER] image=1, shaderHandle=0
[PSO] useCustomShader=0, shaderHandle=0
[RENDER] image=1, shaderHandle=0
[PSO] useCustomShader=0, shaderHandle=0
[RENDER] image=1, shaderHandle=0
[PSO] useCustomShader=0, shaderHandle=0
[RENDER] image=1, shaderHandle=0
[PSO] useCustomShader=0, shaderHandle=0
[RENDER] image=1, shaderHandle=0
[PSO] useCustomShader=0, shaderHandle=0
[RENDER] image=1, shaderHandle=0
[PSO] useCustomShader=0, shaderHandle=0
[RENDER] image=1, shaderHandle=0
[PSO] useCustomShader=0, shaderHandle=0
[RENDER] image=1, shaderHandle=0
[PSO] useCustomShader=0, shaderHandle=0
[RENDER] image=1, shaderHandle=0
[PSO] useCustomShader=0, shaderHandle=0
[RENDER] image=1, shaderHandle=0
[PSO] useCustomShader=0, shaderHandle=0
[RENDER] image=1, shaderHandle=0
[PSO] useCustomShader=0, shaderHandle=0
[RENDER] image=1, shaderHandle=0
[PSO] useCustomShader=0, shaderHandle=0
[RENDER] image=1, shaderHandle=0
[PSO] useCustomShader=0, shaderHandle=0
[RENDER] image=1, shaderHandle=0
[PSO] useCustomShader=0, shaderHandle=0
[RENDER] image=1, shaderHandle=0
[PSO] useCustomShader=0, shaderHandle=0
[RENDER] image=1, shaderHandle=0
[PSO] useCustomShader=0, shaderHandle=0
[RENDER] image=1, shaderHandle=0
[PSO] useCustomShader=0, shaderHandle=0
[RENDER] image=1, shaderHandle=0
[PSO] useCustomShader=0, shaderHandle=0
[RENDER] image=1, shaderHandle=0
[PSO] useCustomShader=0, shaderHandle=0
[RENDER] image=1, shaderHandle=0
[PSO] useCustomShader=0, shaderHandle=0
[RENDER] image=1, shaderHandle=0
[PSO] useCustomShader=0, shaderHandle=0
[RENDER] image=1, shaderHandle=0
[PSO] useCustomShader=0, shaderHandle=0
[RENDER] image=1, shaderHandle=0
[PSO] useCustomShader=0, shaderHandle=0
[RENDER] image=1, shaderHandle=0
[PSO] useCustomShader=0, shaderHandle=0
[RENDER] image=1, shaderHandle=0
[PSO] useCustomShader=0, shaderHandle=0
[RENDER] image=1, shaderHandle=0
[PSO] useCustomShader=0, shaderHandle=0
[RENDER] image=1, shaderHandle=0
[PSO] useCustomShader=0, shaderHandle=0
[RENDER] image=1, shaderHandle=0
[PSO] useCustomShader=0, shaderHandle=0
[RENDER] image=1, shaderHandle=0
[PSO] useCustomShader=0, shaderHandle=0
[RENDER] image=1, shaderHandle=0
[PSO] useCustomShader=0, shaderHandle=0
[RENDER] image=1, shaderHandle=0
[PSO] useCustomShader=0, shaderHandle=0
[RENDER] image=1, shaderHandle=0
[PSO] useCustomShader=0, shaderHandle=0
[RENDER] image=1, shaderHandle=0
[PSO] useCustomShader=0, shaderHandle=0
[RENDER] image=1, shaderHandle=0
[PSO] useCustomShader=0, shaderHandle=0
[RENDER] image=1, shaderHandle=0
[PSO] useCustomShader=0, shaderHandle=0
[RENDER] image=1, shaderHandle=0
[PSO] useCustomShader=0, shaderHandle=0
[RENDER] image=1, shaderHandle=0
[PSO] useCustomShader=0, shaderHandle=0
[RENDER] image=1, shaderHandle=0
[PSO] useCustomShader=0, shaderHandle=0
[RENDER] image=1, shaderHandle=0
[PSO] useCustomShader=0, shaderHandle=0
[RENDER] image=1, shaderHandle=0
[PSO] useCustomShader=0, shaderHandle=0
[RENDER] image=1, shaderHandle=0
[PSO] useCustomShader=0, shaderHandle=0
[RENDER] image=1, shaderHandle=0
[PSO] useCustomShader=0, shaderHandle=0
[RENDER] image=1, shaderHandle=0
[PSO] useCustomShader=0, shaderHandle=0
[RENDER] image=1, shaderHandle=0
[PSO] useCustomShader=0, shaderHandle=0
[RENDER] image=1, shaderHandle=0
[PSO] useCustomShader=0, shaderHandle=0
[RENDER] image=1, shaderHandle=0
[PSO] useCustomShader=0, shaderHandle=0
[RENDER] image=1, shaderHandle=0
[PSO] useCustomShader=0, shaderHandle=0
[RENDER] image=1, shaderHandle=0
[PSO] useCustomShader=0, shaderHandle=0
[RENDER] image=1, shaderHandle=0
[PSO] useCustomShader=0, shaderHandle=0
[RENDER] image=1, shaderHandle=0
[PSO] useCustomShader=0, shaderHandle=0
[RENDER] image=1, shaderHandle=0
[PSO] useCustomShader=0, shaderHandle=0
[RENDER] image=1, shaderHandle=0
[PSO] useCustomShader=0, shaderHandle=0
[RENDER] image=1, shaderHandle=0
[PSO] useCustomShader=0, shaderHandle=0
[RENDER] image=1, shaderHandle=0
[PSO] useCustomShader=0, shaderHandle=0
[RENDER] image=1, shaderHandle=0
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